Sunday, November 28, 2010

Ready to Go Bounty Hunting?


Bounty Hunting is a messy job. But there's always wanderers willing to do anything for some spare caps...
As the title suggests, I've got one question for my Mojave-exploring readers: Are you ready to go bounty hunting?

I ask because Someguy2000's New Vegas Bounties I is the first of several planned installments that add bounty quests to track down "the most malevolent and vile assortment of outlaws in the Mojave Wasteland" in the same style that the vanilla Three Card Bounty quest did.

A little more about New Vegas Bounties I straight from the author:

At its core, New Vegas Bounties is an action mod; extreme violence and profanity are ubiquitous. In lieu of mind-boggling puzzles or "go collect x or y resource"-type quests, you will be confronted with dangerous opponents who are designed to frustrate and kill you. You will be harried, ambushed, outnumbered, and outgunned. This is the path of a bounty hunter - take it or leave it.

It includes 436 lines of fully-voiced dialogue (as of version 1.2). I will continue to polish the lip-syncing in future updates, as it is a time-consuming process (and I've gained new respect for voiced mods!).

Overall, it feels like something Fallout: New Vegas should have had from the start. It's also great being able to make the scum of the wasteland pay for their misdeeds and put a little jingle jangle in your pocket.

Friday, November 19, 2010

Let's Go Sunnin'....

With Nevada Skies - Weather Effects BETA, you had better grab a radiation suit and a pair of shades for the sunrise.

Nevada Skies adds 60 unique weather effects that cycle, new landscape textures and light conditions, rain and snow storms with thunder and lighting, sand and, my personal favorite, RADstorms, and an overall improvement to the New Vegas landscape.

For an example of what I'm talking about the general improvements to the Mojave landscape, here's a screenshot of the weather during a certain quest.

That being said, there's also times when fog or sandstorms will move in. The mod lowers NPC accuracy (which can be turned off in the menu system if you'd like) to adjust for this. This mechanic makes it a lot more fun to wander the Mojave or storm a Legion encampment during a heavy sandstorm.


Side-by-Side Comparison of the Night Sky
(Left with Nevada Skies Enabled, Right Without It.)


So go out there, download Nevada Skies, and enjoy your new weather! And like I said earlier, make sure you bring more than just a pair of shades if you fully want to enjoy this mod!

Wednesday, November 10, 2010

Autosaving in my Fallout New Vegas? It happened.

Ladies and gentlemen, I was surprised and overjoyed to read a certain comment on my last post detailing the FNV Incremental Saver.

Why? Because Cipscis informed me about his mod called Cipscis' Automatic Save Manager: New Vegas or CASM:NV for short. Instead of being an external program, this is an .esp mod that cycles through a specified number of old saves and saves automatically.

The beauty of CASM:NV over the FNV Incremental Saver is that it can, and should, completely replace the autosave and quicksave features of Fallout New Vegas by default because it is feature rich. It allows for you to specify the number of save slots, the time interval between automatic saves, to decide if it will save while you're sneaking or you have your weapon un-holstered, the minimum health percent your character needs to have in order to save, and much more.

The only prerequisite for this mod is that you will need to have the New Vegas Script Extender installed in order to make it work.

Anyway, that's all Mojave Patrollers! Now get out there and take your mind off of wishing for that nuclear winter already.

Sunday, November 7, 2010

Autosaving in my Fallout New Vegas? It's very moddable-y possible.

Hellllllo New Vegas listeners! Have you ever gotten fed up with having to go int your menu and click "New Save" over and over because you didn't want ot overwrite an old save? Then check out the FNV Incremental Saver!

The FNV Incremental Saver automatically creates a new save each time you press 'esc'. While it's not exactly auto-saving, it's the closest thing we'll ever get.

Wednesday, November 3, 2010

Radio New Vegas Here...

.. and I've just gone through a rebalancing, you could say! No longer will you hear Johnny Guitar followed by Johnny Guitar followed by another quick playing of Johnny Guitar after installing the RNV Rebalancing Mod!

To make a long story short, there is a rumor that the reason there are 48 songs in the Fallout3/data/sounds/songs/radionv/ folder and yet only 8 or so play is due to a scripting error. Whatever the real reason behind Johnny Guitar being Mr. Vegas's one and only song, the aforementioned RNV Rebalancing mod was made to add some variety to the radio.

Straight from the author's mod page:
This is my first mod and relatively simple -- it adjusts how often the headliner/special RNV songs get played and it also puts 6 songs in between each news brief. Details below:

--Unmodded RNV will either do a generic intro or a special intro for one of its headliner songs (e.g. "Sometimes your spurs go jingle jangle" --> Jingle Jangle is coming up).

--With this mod, the special intros will not play until 9 "generic" songs have played. This allows the less known songs to get some more air time.

--On top of that, there are 6 songs between each news brief (instead of the default 3) and there will be no repeats in the mix.

All in all, it should be more music, more varied music and less repeated vocals.


So cheers, and until next time Wasteland Listeners, enjoy a change of music!