<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-515798142025281226</id><updated>2011-12-26T00:57:34.629-08:00</updated><category term='fallout: new vegas'/><category term='playstation 3'/><category term='fallout 3'/><category term='graphics mods'/><category term='gameplay mods'/><title type='text'>The Best Fallout 3 and New Vegas Mods</title><subtitle type='html'>Looking for the best Fallout 3 and Fallout: New Vegas mods? The Top 25 or even Top 100 lists seem full of "bare" mods? Then DO NOT install another mod until you've read this blog and have the best Fallout mods installed!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://fallout-mods.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://fallout-mods.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Jason Freemon</name><uri>http://www.blogger.com/profile/10588625340544322243</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-515798142025281226.post-6103876317661677606</id><published>2011-07-12T19:30:00.000-07:00</published><updated>2011-07-13T00:40:54.419-07:00</updated><title type='text'>A More Realistic Big Iron on his Hip.</title><content type='html'>Long time, no see Mojave residents! I'm here to inform you of two things that you may want to hear: I've got a few dozen mods that I'll be reviewing in the next few days and listing her, and I've got one retexture package that you're going to love.&lt;br /&gt;&lt;br /&gt;&lt;div style="float:right; margin:0 4px 5px 8px; width: 210px; text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.newvegasnexus.com/downloads/images/38285-3-1291327674.jpgg"&gt;&lt;img style="display:block; margin:0px auto 2px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 125px;" src="http://www.newvegasnexus.com/downloads/images/38285-3-1291327674.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5544497506226205634" /&gt;&lt;/a&gt;&lt;/div&gt;The &lt;a href="http://www.newvegasnexus.com/downloads/file.php?id=38285"&gt;Weapons Retexture Project&lt;/a&gt; (WRP) is a mod that aims to make the textures of 34 different weapon types and their attachments more realistic. While it doesn't have any direct impact on your actual game, I do have to say that it makes the weapons a &lt;i&gt;lot&lt;/i&gt; more appealing.&lt;br /&gt;&lt;br /&gt;And with that, I'm out of here. Stay tuned, because my next post is sure to come soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/515798142025281226-6103876317661677606?l=fallout-mods.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fallout-mods.blogspot.com/feeds/6103876317661677606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fallout-mods.blogspot.com/2011/07/more-realistic-big-iron-on-his-hip.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/6103876317661677606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/6103876317661677606'/><link rel='alternate' type='text/html' href='http://fallout-mods.blogspot.com/2011/07/more-realistic-big-iron-on-his-hip.html' title='A More Realistic Big Iron on his Hip.'/><author><name>Jason Freemon</name><uri>http://www.blogger.com/profile/10588625340544322243</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-515798142025281226.post-5789687177168936504</id><published>2010-11-28T08:35:00.000-08:00</published><updated>2010-11-27T23:36:41.606-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gameplay mods'/><category scheme='http://www.blogger.com/atom/ns#' term='fallout: new vegas'/><title type='text'>Ready to Go Bounty Hunting?</title><content type='html'>&lt;div style="float:right; margin:0 4px 5px 8px; width: 210px; text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IFngnUXYXbI/TPIDGxym88I/AAAAAAAAAEY/6PKAHKjJ3gI/s1600/ScreenShot12.png"&gt;&lt;img style="display:block; margin:0px auto 2px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 125px;" src="http://2.bp.blogspot.com/_IFngnUXYXbI/TPIDGxym88I/AAAAAAAAAEY/6PKAHKjJ3gI/s200/ScreenShot12.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5544497506226205634" /&gt;&lt;/a&gt;&lt;br /&gt;Bounty Hunting is a messy job. But there's always wanderers willing to do anything for some spare caps...&lt;/div&gt;As the title suggests, I've got one question for my Mojave-exploring readers: Are you ready to go bounty hunting?&lt;br /&gt;&lt;br /&gt;I ask because Someguy2000's &lt;a href="http://www.newvegasnexus.com/downloads/file.php?id=37310" rel="external nofollow"&gt;New Vegas Bounties I&lt;/a&gt; is the first of several planned installments that add bounty quests to track down "the most malevolent and vile assortment of outlaws in the Mojave Wasteland" in the same style that the vanilla Three Card Bounty quest did.&lt;br /&gt;&lt;br /&gt;A little more about New Vegas Bounties I straight from the author:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;At its core, New Vegas Bounties is an action mod; extreme violence and profanity are ubiquitous. In lieu of mind-boggling puzzles or "go collect x or y resource"-type quests, you will be confronted with dangerous opponents who are designed to frustrate and kill you. You will be harried, ambushed, outnumbered, and outgunned. This is the path of a bounty hunter - take it or leave it.&lt;br /&gt;&lt;br /&gt;It includes 436 lines of fully-voiced dialogue (as of version 1.2). I will continue to polish the lip-syncing in future updates, as it is a time-consuming process (and I've gained new respect for voiced mods!). &lt;/blockquote&gt;&lt;br /&gt;Overall, it feels like something Fallout: New Vegas should have had from the start. It's also great being able to make the scum of the wasteland pay for their misdeeds and put a little jingle jangle in your pocket.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/515798142025281226-5789687177168936504?l=fallout-mods.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fallout-mods.blogspot.com/feeds/5789687177168936504/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fallout-mods.blogspot.com/2010/11/ready-to-go-bounty-hunting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/5789687177168936504'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/5789687177168936504'/><link rel='alternate' type='text/html' href='http://fallout-mods.blogspot.com/2010/11/ready-to-go-bounty-hunting.html' title='Ready to Go Bounty Hunting?'/><author><name>Jason Freemon</name><uri>http://www.blogger.com/profile/10588625340544322243</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_IFngnUXYXbI/TPIDGxym88I/AAAAAAAAAEY/6PKAHKjJ3gI/s72-c/ScreenShot12.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-515798142025281226.post-8228081957997080128</id><published>2010-11-19T11:42:00.000-08:00</published><updated>2010-11-27T23:34:40.357-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='graphics mods'/><category scheme='http://www.blogger.com/atom/ns#' term='gameplay mods'/><category scheme='http://www.blogger.com/atom/ns#' term='fallout: new vegas'/><title type='text'>Let's Go Sunnin'....</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IFngnUXYXbI/TObVqyQeKzI/AAAAAAAAADw/-5el6d2sbfQ/s1600/NevadaSkiesSandstormSunrise.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 125px;" src="http://2.bp.blogspot.com/_IFngnUXYXbI/TObVqyQeKzI/AAAAAAAAADw/-5el6d2sbfQ/s200/NevadaSkiesSandstormSunrise.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5541351322548054834" /&gt;&lt;/a&gt;With &lt;a href="http://newvegasnexus.com/downloads/file.php?id=35998" rel="external nofollow"&gt;Nevada Skies - Weather Effects BETA&lt;/a&gt;, you had better grab a radiation suit and a pair of shades for the sunrise.&lt;br /&gt;&lt;br /&gt;Nevada Skies adds 60 unique weather effects that cycle, new landscape textures and light conditions, rain and snow storms with thunder and lighting, sand and, my personal favorite, RADstorms, and an overall improvement to the New Vegas landscape.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_IFngnUXYXbI/TObY9BOcpHI/AAAAAAAAAEA/w-RRvxts1OY/s1600/NevadaSkiesDeepBlueWeather.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 125px;" src="http://1.bp.blogspot.com/_IFngnUXYXbI/TObY9BOcpHI/AAAAAAAAAEA/w-RRvxts1OY/s200/NevadaSkiesDeepBlueWeather.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5541354934338626674" /&gt;&lt;/a&gt;For an example of what I'm talking about the general improvements to the Mojave landscape, here's a screenshot of the weather during a certain quest.&lt;br /&gt;&lt;br /&gt;That being said, there's also times when fog or sandstorms will move in. The mod lowers NPC accuracy (which can be turned off in the menu system if you'd like) to adjust for this. This mechanic makes it a lot more fun to wander the Mojave or storm a Legion encampment during a heavy sandstorm.&lt;br /&gt;&lt;br /&gt;&lt;div style="margin: 10px; display: block; width: 412px; text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IFngnUXYXbI/TObaaPg39kI/AAAAAAAAAEQ/Mx-XxIW_Fdc/s1600/NevadaSkiesNightOn.png"&gt;&lt;img style="display:inline; padding: 2px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 125px;" src="http://4.bp.blogspot.com/_IFngnUXYXbI/TObaaPg39kI/AAAAAAAAAEQ/Mx-XxIW_Fdc/s200/NevadaSkiesNightOn.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5541356535901845058" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_IFngnUXYXbI/TObaZVMbU6I/AAAAAAAAAEI/6cl4WShfDDk/s1600/NevadaSkiesNightOff.png"&gt;&lt;img style="display:inline; padding: 2px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 125px;" src="http://1.bp.blogspot.com/_IFngnUXYXbI/TObaZVMbU6I/AAAAAAAAAEI/6cl4WShfDDk/s200/NevadaSkiesNightOff.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5541356520246825890" /&gt;&lt;/a&gt;&lt;br /&gt;Side-by-Side Comparison of the Night Sky&lt;br /&gt;(Left with Nevada Skies Enabled, Right Without It.)&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;So go out there, download Nevada Skies, and enjoy your new weather! And like I said earlier, make sure you bring more than just a pair of shades if you fully want to enjoy this mod!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/515798142025281226-8228081957997080128?l=fallout-mods.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fallout-mods.blogspot.com/feeds/8228081957997080128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fallout-mods.blogspot.com/2010/11/lets-go-sunnin.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/8228081957997080128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/8228081957997080128'/><link rel='alternate' type='text/html' href='http://fallout-mods.blogspot.com/2010/11/lets-go-sunnin.html' title='Let&apos;s Go Sunnin&apos;....'/><author><name>Jason Freemon</name><uri>http://www.blogger.com/profile/10588625340544322243</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_IFngnUXYXbI/TObVqyQeKzI/AAAAAAAAADw/-5el6d2sbfQ/s72-c/NevadaSkiesSandstormSunrise.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-515798142025281226.post-3621572059762982365</id><published>2010-11-10T07:46:00.000-08:00</published><updated>2010-11-27T23:34:29.578-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gameplay mods'/><category scheme='http://www.blogger.com/atom/ns#' term='fallout: new vegas'/><title type='text'>Autosaving in my Fallout New Vegas? It happened.</title><content type='html'>Ladies and gentlemen, I was surprised and overjoyed to read a certain comment on my last post detailing the FNV Incremental Saver.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Why? Because Cipscis informed me about his mod called &lt;a href="http://www.newvegasnexus.com/downloads/file.php?id=36730"&gt;Cipscis' Automatic Save Manager: New Vegas&lt;/a&gt; or CASM:NV for short. Instead of being an external program, this is an .esp mod that cycles through a specified number of old saves and saves automatically.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The beauty of CASM:NV over the FNV Incremental Saver is that it can, and should, completely replace the autosave and quicksave features of Fallout New Vegas by default because it is feature rich. It allows for you to specify the number of save slots, the time interval between automatic saves, to decide if it will save while you're sneaking or you have your weapon un-holstered, the minimum health percent your character needs to have in order to save, and much more.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The only prerequisite for this mod is that you will need to have the &lt;a href="http://nvse.silverlock.org/"&gt;New Vegas Script Extender&lt;/a&gt; installed in order to make it work.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, that's all Mojave Patrollers! Now get out there and take your mind off of wishing for that nuclear winter already.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/515798142025281226-3621572059762982365?l=fallout-mods.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fallout-mods.blogspot.com/feeds/3621572059762982365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fallout-mods.blogspot.com/2010/11/autosaving-in-my-fallout-new-vegas-it.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/3621572059762982365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/3621572059762982365'/><link rel='alternate' type='text/html' href='http://fallout-mods.blogspot.com/2010/11/autosaving-in-my-fallout-new-vegas-it.html' title='Autosaving in my Fallout New Vegas? It happened.'/><author><name>Jason Freemon</name><uri>http://www.blogger.com/profile/10588625340544322243</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-515798142025281226.post-9133337545899255363</id><published>2010-11-07T03:53:00.000-08:00</published><updated>2010-11-27T23:34:25.751-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gameplay mods'/><category scheme='http://www.blogger.com/atom/ns#' term='fallout: new vegas'/><title type='text'>Autosaving in my Fallout New Vegas? It's very moddable-y possible.</title><content type='html'>Hellllllo New Vegas listeners! Have you ever gotten fed up with having to go int your menu and click "New Save" over and over because you didn't want ot overwrite an old save? Then check out the &lt;a href="http://newvegasnexus.com/downloads/file.php?id=35227"&gt;FNV Incremental Saver&lt;/a&gt;!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The FNV Incremental Saver automatically creates a new save each time you press 'esc'. While it's not exactly auto-saving, it's the closest thing we'll ever get.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/515798142025281226-9133337545899255363?l=fallout-mods.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fallout-mods.blogspot.com/feeds/9133337545899255363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fallout-mods.blogspot.com/2010/11/autosaving-in-my-fallout-new-vegas-its.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/9133337545899255363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/9133337545899255363'/><link rel='alternate' type='text/html' href='http://fallout-mods.blogspot.com/2010/11/autosaving-in-my-fallout-new-vegas-its.html' title='Autosaving in my Fallout New Vegas? It&apos;s very moddable-y possible.'/><author><name>Jason Freemon</name><uri>http://www.blogger.com/profile/10588625340544322243</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-515798142025281226.post-1104924096703088193</id><published>2010-11-03T06:01:00.000-07:00</published><updated>2010-11-27T23:34:14.302-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gameplay mods'/><category scheme='http://www.blogger.com/atom/ns#' term='fallout: new vegas'/><title type='text'>Radio New Vegas Here...</title><content type='html'>.. and I've just gone through a rebalancing, you could say! No longer will you hear Johnny Guitar followed by Johnny Guitar followed by another quick playing of Johnny Guitar after installing the &lt;a href="http://newvegasnexus.com/downloads/file.php?id=35376" rel="nofoollow"&gt;RNV Rebalancing Mod&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;To make a long story short, there is a rumor that the reason there are 48 songs in the Fallout3/data/sounds/songs/radionv/ folder and yet only 8 or so play is due to a scripting error. Whatever the real reason behind Johnny Guitar being Mr. Vegas's one and only song, the aforementioned RNV Rebalancing mod was made to add some variety to the radio.&lt;br /&gt;&lt;br /&gt;Straight from the author's mod page:&lt;br /&gt;&lt;blockquote&gt;This is my first mod and relatively simple -- it adjusts how often the headliner/special RNV songs get played and it also puts 6 songs in between each news brief. Details below:&lt;br /&gt;&lt;br /&gt;--Unmodded RNV will either do a generic intro or a special intro for one of its headliner songs (e.g. "Sometimes your spurs go jingle jangle" --&gt; Jingle Jangle is coming up).&lt;br /&gt;&lt;br /&gt;--With this mod, the special intros will not play until 9 "generic" songs have played. This allows the less known songs to get some more air time.&lt;br /&gt;&lt;br /&gt;--On top of that, there are 6 songs between each news brief (instead of the default 3) and there will be no repeats in the mix.&lt;br /&gt;&lt;br /&gt;All in all, it should be more music, more varied music and less repeated vocals.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;So cheers, and until next time Wasteland Listeners, enjoy a change of music!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/515798142025281226-1104924096703088193?l=fallout-mods.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fallout-mods.blogspot.com/feeds/1104924096703088193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fallout-mods.blogspot.com/2010/11/radio-new-vegas-here.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/1104924096703088193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/1104924096703088193'/><link rel='alternate' type='text/html' href='http://fallout-mods.blogspot.com/2010/11/radio-new-vegas-here.html' title='Radio New Vegas Here...'/><author><name>Jason Freemon</name><uri>http://www.blogger.com/profile/10588625340544322243</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-515798142025281226.post-8490292038997913017</id><published>2010-10-25T12:08:00.000-07:00</published><updated>2010-11-27T23:34:01.268-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='graphics mods'/><category scheme='http://www.blogger.com/atom/ns#' term='gameplay mods'/><category scheme='http://www.blogger.com/atom/ns#' term='fallout: new vegas'/><title type='text'>The Best Fallout: New Vegas Mods - Week 1</title><content type='html'>Okay folks, Mr. Vegas here filling in for Mr. Vegas who usually fills in for Mr. Vegas. Let's talk about something we're all anxiously waiting for: Fallout: New Vegas mods. While there's no comprehensive difficulty changer as of yet, there are a number of graphical and game-enhancing mods available right now. That's right, not even one week's passed since the release of Fallout: New Vegas and there are already 537 files hosted over at the &lt;a href="http://newvegasnexus.com/"&gt;New Vegas Nexus&lt;/a&gt;. So let's get down to the nitty-gritty and talk about what mods you should be playing Fallout: New Vegas with right now!&lt;br /&gt;&lt;br /&gt;Oh, and by the way, don't have Fallout: New Vegas yet? Then you're definitely missing out, particularly if you loved or even just liked Fallout 3. You can grab a copy (cheaper than most places, to boot) &lt;a href="http://www.amazon.com/gp/product/B002SU4QG4?ie=UTF8&amp;tag=awesjunk-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B002SU4QG4"&gt;on PC here&lt;/a&gt;, &lt;a href="http://www.amazon.com/gp/product/B0028IBTLG?ie=UTF8&amp;tag=awesjunk-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B0028IBTLG"&gt;here on PS3&lt;/a&gt;, or on the &lt;a href="http://www.amazon.com/gp/product/B0028IBTL6?ie=UTF8&amp;tag=awesjunk-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B0028IBTL6"&gt;360 here&lt;/a&gt;. &lt;strong&gt;Keep in mind that only the PC and PS3 versions can have mods installed while 360 owners will get exclusive DLC later on.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;So without any further ado, &lt;/i&gt; onward to our feature presentation! (And this time in descending order!)&lt;br /&gt;&lt;br /&gt;1. &lt;a href="http://newvegasnexus.com/downloads/file.php?id=34778"&gt;d3d9 awesome perf fix&lt;/a&gt; - Right now, even if you ignore every other item on this list, you have to get this one. It fixes a ton of the performance issues most people have been having with Fallout: New Vegas.&lt;br /&gt;&lt;br /&gt;Now, I'm not going to lie, I don't really know how this works. But with that being said, I will testify that it does work. Test it out for yourself, see if it works or not. I know that I gained 16+ FPS when I used it (keep in mind this was on Ultra with a rig built for gaming) and that's why I say there's more to gain than to lose in this case!&lt;br /&gt;&lt;br /&gt;2. &lt;a href="http://newvegasnexus.com/downloads/file.php?id=34902"&gt;MTUI&lt;/a&gt; - This changes the default UI so that it looks better on resolutions set at 1024x768 and above. It scales up the fonts, makes the trader barter UIs a ton more friendly, and adds a bunch of other stuff. If you're like me, this is a definite must, especially if you don't feel like scrolling through all the items listed in Misc and Aid on your Pipboy 8 at a time.&lt;br /&gt;&lt;br /&gt;3. &lt;a href="http://newvegasnexus.com/downloads/file.php?id=34831"&gt;URWL for New Vegas - Realistic Lighting and Color&lt;/a&gt; - This is what I consider the "Fellout" for Fallout: New Vegas. I don't know why it is that green seems to be all the rage in Bethesda's Fallouts, but maybe that's just because I don't care for it too much. Either way, thsi is worth playing with, even if it's to add a bit of color (or in this case, take away) to the environment.&lt;br /&gt;&lt;br /&gt;4. &lt;a href="http://newvegasnexus.com/downloads/file.php?id=35061"&gt;CONELRAD 640-1240 - Civil Defense Radio&lt;/a&gt; - I know Mr. Vegas sometimes sounds like a broken record about the traders not being seen in Nipton and I know you're probably sick and tired of hearing Johnny Guitar, Johnny. So what can you do about it? Add a new radio station that fits the atmosphere of New Vegas!&lt;br /&gt;&lt;br /&gt;"What's it add?" you might ask. Well, let's take a look:&lt;br /&gt;&lt;blockquote&gt;2 hours, 20 minutes of Music across 55 tracks&lt;br /&gt;22 minutes of PSAs &amp; Civil Defense&lt;br /&gt;Custom station host dialogue.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;In other words, it gives some much-needed relief from the six songs that seem to be present in Fallout: New Vegas' radio stations by default so that Johnny won't be playing that guitar again and again and.. again.&lt;br /&gt;&lt;br /&gt;5. &lt;a href="http://newvegasnexus.com/downloads/file.php?id=34684"&gt;FOOK for New Vegas&lt;/a&gt; - While it's not a must-have yet considering there's barely any content for it, you know ti will be soon. This is a port of FOOK for Fallout 3 to Fallout: New Vegas, by the same team, so you know it'll be good.&lt;br /&gt;&lt;br /&gt;6. &lt;a href="http://newvegasnexus.com/downloads/file.php?id=34715"&gt;Better Binoculars&lt;/a&gt; - This isn't a must-have, but if you're like me and wish the binoculars had a bit of zoom, then you need this mod. (To be frank, I threw mine away after I got my first sniper rifle considering they both have the same default zoom.)&lt;br /&gt;&lt;br /&gt;Now you can spot those Gecko's from much farther away as it should be!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/515798142025281226-8490292038997913017?l=fallout-mods.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fallout-mods.blogspot.com/feeds/8490292038997913017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fallout-mods.blogspot.com/2010/10/best-fallout-new-vegas-mods-week-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/8490292038997913017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/8490292038997913017'/><link rel='alternate' type='text/html' href='http://fallout-mods.blogspot.com/2010/10/best-fallout-new-vegas-mods-week-1.html' title='The Best Fallout: New Vegas Mods - Week 1'/><author><name>Jason Freemon</name><uri>http://www.blogger.com/profile/10588625340544322243</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-515798142025281226.post-3993356482185995220</id><published>2010-07-05T06:31:00.000-07:00</published><updated>2010-11-27T23:33:42.910-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fallout 3'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation 3'/><title type='text'>Fallout 3 Mods for the PC on PS3</title><content type='html'>This is a tutorial I saved some time back in a text document that's been sitting on my hard drive for some time for adding mods from PC to the PS3. It does not allow for you to add custom content with subfolders (So no new guns, new new armors mostly) to the game.&lt;br /&gt;&lt;br /&gt;Also, my apologies in advance because I do not have the source of where I saved this from!&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;This tutorial will allow you to use mods from the PC version of Fallout 3 on the Playstation 3. CUrrently the mods are limited to plugins that have no subfolders or BSA's. WHat that means is no custom content, such as armors or weapons that are not already in the game.&lt;br /&gt;&lt;br /&gt;Requirements:&lt;br /&gt;-PSFreedom&lt;br /&gt;-Backup Manager&lt;br /&gt;-PS3 FTP Server&lt;br /&gt;-FTP Client of your choice on the PC&lt;br /&gt;-A Computer (im using Windows XP in this tutorial)&lt;br /&gt;-Fallout 3: Game of the Year Edition backed up on the PS3 (I used an internal hard drive)&lt;br /&gt;*NOTE: I used the Game of the Year Edition. I do not know how/if it would work on the Original with or without downloaded content.&lt;br /&gt;&lt;br /&gt;-Your Mod of Choice (http://www.fallout3nexus.com/index.php)&lt;br /&gt;*NOTE: For this Tut I used the "Item Room" mod (http://www.fallout3nexus.com/downloads/file.php?id=5478)&lt;br /&gt;&lt;br /&gt;-Plugin Tool (http://www.fallout3nexus.com/downloads/file.php?id=5104)&lt;br /&gt;&lt;br /&gt;Assumptions: I am assuming you have PSFreedom installed, backup manager installed (and know how to use it) and the PS3 FTP server installed (and know how to use it as well). I am also assuming you have the PS3 game backup to an internal hdd as well as are using the plain backup manager and not 'stealth' manager.&lt;br /&gt;&lt;br /&gt;Lets Begin&lt;br /&gt;&lt;br /&gt;Method 1, Overwrite an existing DLC. aka the quick and easy way.&lt;br /&gt;1. Run PS3 FTP Server on your PS3&lt;br /&gt;2. Connect to the PS3's IP.&lt;br /&gt;3. Browse to the folder 'dev_hdd0/game/LAUN12345/GAMEZ/BLUS30451/PS3_GAME/USRDIR/DATA' on your PS3 using the ftp client on your PC.&lt;br /&gt;4. Decide which DLC you dont care to use anymore, then on your PC rename the .esp mod file to the name of the DLC you do not care to use. (I USED THEPITT.ESM, DO NOT USE ANY OF THE FALLOUT ESM's)&lt;br /&gt;5. Overwrite the DLC with the mod you renamed.&lt;br /&gt;6. If you have NEVER played FO3 on the PS3 you are doing this, then just shut down the PS3 FTP Server and play.If you have played FO3 on your PS3 it will have installed data and you will need to overwrite one more file so continue to 7.&lt;br /&gt;7. Browse to 'dev_hdd0/game/BLUS30451/USRDIR/DATA/' on your PS3 with your FTP software.&lt;br /&gt;8. Overwrite the DLC again with your renamed mod file.&lt;br /&gt;9. Exit the PS3 FTP Server and load up the game backup. Your mod SHOULD work.&lt;br /&gt;&lt;br /&gt;Method 2, Merge a mod with a DLC. aka the method you will use if you are fond of the expansions but would still like a mod too, and/or you want to use a few mods.&lt;br /&gt;&lt;br /&gt;1. Create the folder path 'C:\Program Files\Bethesda Softworks\Fallout 3\Data' on your PC. If you have FO3: GOTY installed on your PC it will already be there. If not, just create empty folders.&lt;br /&gt;2. Run PS3 FTP Server on your PS3&lt;br /&gt;3. Connect to the PS3's IP.&lt;br /&gt;4. Browse to the folder 'dev_hdd0/game/LAUN12345/GAMEZ/BLUS30451/PS3_GAME/USRDIR/DATA' on your PS3 using the ftp client on your PC.&lt;br /&gt;5. Decide which DLC you want to merge a mod with, Copy it over ftp to the folder we created on the PC.&lt;br /&gt;6. Place your mod in the same folder on the PC.&lt;br /&gt;7. Run the plugin tool, click file on the top left and then click open. Select the ESM that you copied from the PS3.&lt;br /&gt;8. Then click file again and select Merge Plugins and choose your mod.&lt;br /&gt;9. Upload your ESM back into the 'dev_hdd0/game/LAUN12345/GAMEZ/BLUS30451/PS3_GAME/USRDIR/DATA' folder. If you have run the game ever, you will need to upload the ESM to the 'dev_hdd0/game/BLUS30451/USRDIR/DATA/' folder as well.&lt;br /&gt;10. Close the FTP Server on the PS3 and load the game from the backup manager and play. The Mod should be active.&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/515798142025281226-3993356482185995220?l=fallout-mods.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fallout-mods.blogspot.com/feeds/3993356482185995220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fallout-mods.blogspot.com/2010/11/fallout-3-mods-for-pc-on-ps3.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/3993356482185995220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/3993356482185995220'/><link rel='alternate' type='text/html' href='http://fallout-mods.blogspot.com/2010/11/fallout-3-mods-for-pc-on-ps3.html' title='Fallout 3 Mods for the PC on PS3'/><author><name>Jason Freemon</name><uri>http://www.blogger.com/profile/10588625340544322243</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-515798142025281226.post-8119404586959594467</id><published>2010-04-28T09:37:00.001-07:00</published><updated>2010-11-27T23:33:06.446-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='graphics mods'/><category scheme='http://www.blogger.com/atom/ns#' term='fallout 3'/><title type='text'>The 5 Best Fallout 3 Graphics Mods</title><content type='html'>For a game that came out in October 2008, Fallout 3 still looks as beautiful as the day it was released (with a little help, of course.)&lt;br /&gt;&lt;br /&gt;Below are my detailed picks for the five "must have" graphics mods, and as to this date, the 5 best Fallout 3 graphical mods.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;5. &lt;a href="http://www.fallout3nexus.com/downloads/file.php?id=7670"&gt;Fallout 3 Re-Animated&lt;/a&gt; - I'll be frank, sometimes the default Fallout 3 animations just look whacky. This mod, developed by a professional animator as a project of his spare time, aims to correct that. In the 80 animations this Fallout 3 mod includes, every one of them makes the game look tremendously more natural.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IFngnUXYXbI/S9hrCbxTo4I/AAAAAAAAACg/V_OkUJO1RJg/s1600/Fallout_reanimated.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 140px;" src="http://3.bp.blogspot.com/_IFngnUXYXbI/S9hrCbxTo4I/AAAAAAAAACg/V_OkUJO1RJg/s200/Fallout_reanimated.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5465235837372572546" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;The original "idle aiming" animation from Fallout 3 is on the left and the altered version is ont eh right. Needless to say, one looks much more natural&lt;/span&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;4. &lt;a href="http://www.fallout3nexus.com/downloads/file.php?id=2672"&gt;Fellout&lt;/a&gt; - This mod removes the "green" light effect apparent in almost every part of the environment in Fallout 3. It lets the actual environment shine through clearly and seem much, much more realistic than before. It also allows for the environment to display more contrast, which gives a better overall graphics experience.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_IFngnUXYXbI/S9hnafL1Y9I/AAAAAAAAACI/Cv2IyQkTUok/s1600/fellout_megaton.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 125px;" src="http://1.bp.blogspot.com/_IFngnUXYXbI/S9hnafL1Y9I/AAAAAAAAACI/Cv2IyQkTUok/s200/fellout_megaton.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5465231852559492050" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;div style="text-align: center;"&gt;Pictured on the left is Megaton without Fellout installed and on the right with Fellout installed.&lt;/div&gt;&lt;/span&gt;&lt;br /&gt;3. &lt;a href="http://www.fallout3nexus.com/downloads/file.php?id=6170"&gt;Enhanced Weather&lt;/a&gt; - Rain not "rainy" enough? Fog not "foggy" enough? This mod attempts to make the weather in Fallout 3 looks realistic. For example, your field of vision's outer reaches become foggy in a heavy rainstorm and likewise with a snowstorm.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Not only does it make these graphical changes, it also makes weather progressive. Instead of weather abruptly stopping, it first becomes cloudy and grey, with some thunder roaring before the rain cuts loose.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IFngnUXYXbI/S9hsySU7lwI/AAAAAAAAACo/pac9HUZUt8Y/s1600/enhanced_weather.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 125px;" src="http://3.bp.blogspot.com/_IFngnUXYXbI/S9hsySU7lwI/AAAAAAAAACo/pac9HUZUt8Y/s200/enhanced_weather.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5465237758982985474" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;As would be the case in a real case of hard rain, your character's field of vision becomes limited when the storm finally hits.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;2. &lt;a href="http://www.fallout3nexus.com/downloads/file.php?id=8340"&gt;EVE (Energy Visuals Enhanced)&lt;/a&gt; - EVE adds a whole new level to energy visuals. You know that energy pistol you picked up during Moira's quest int he supermarket? Now you have a reason to have fun using it. If I were to make a simplified (and potentially dangerous analogy), EVE upgrades Fallout 3's default energy visuals like the upgrade in visual effects that the 2009 Star Trek film provided for the 1966 Star Trek series without the horrendous change in story.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IFngnUXYXbI/S9hpyfyGrHI/AAAAAAAAACY/wbLQJy9yTaE/s1600/eve_laser.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 176px;" src="http://2.bp.blogspot.com/_IFngnUXYXbI/S9hpyfyGrHI/AAAAAAAAACY/wbLQJy9yTaE/s200/eve_laser.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5465234464060124274" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Not only do the lines produced by energy weapons look better, a "misty glow" is added to hit objects making for an even more entertaining sight.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;1. &lt;a href="http://www.fallout3nexus.com/downloads/file.php?id=12056"&gt;NMCs_Texture_Pack_for_FO3&lt;/a&gt; - NMC, the author of this mod, took a year to remake Fallout 3's textures by hand. This is why by most, inclusive of myself, this is considered one of the best texture mods to date. The textures included in this pack are 400% the size of the original Fallout 3 textures. The difference is not only in the resolution of the textures, but in the details.&lt;br /&gt;&lt;br /&gt;For example, many "effect" textures, such as tree damage, paint flakes from bricks, and even junk piles have been completely redone so that they are in fact more detailed and more interesting to look at.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IFngnUXYXbI/S9hmjFvcaVI/AAAAAAAAACA/1yp27CyxjLA/s1600/NMC_trees.jpg"&gt;&lt;img style="text-align: left;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 178px; height: 200px; " src="http://3.bp.blogspot.com/_IFngnUXYXbI/S9hmjFvcaVI/AAAAAAAAACA/1yp27CyxjLA/s200/NMC_trees.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5465230900836723026" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Many textures, trees included, take on an entire new life of their own with NMC's Texture Pack.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;That's it; the five best Fallout 3 graphics mods. Some mods require FOSE and a Fallout 3 memory boosting program (such as &lt;a href="http://www.fallout3nexus.com/downloads/file.php?id=12031"&gt;FO3 Ram Boost&lt;/a&gt;) to be installed to work properly. While having your settings on maximum with all of these mods installed and simultaneously activated requires a top-of-the-line PC, there are also some low-hi-res options available in to mods like NMC's texture packs for medium-end PCs.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In closing, I have but one thing to say: Fallout 3, with mods, can be equatable to Crysis a few years back in terms of being top-of-the-line graphics. Installing just graphics mods can make the entire Fallout 3 playthrough experience revived in terms of fun for anyone who has played every possible class and back-story combination!&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/515798142025281226-8119404586959594467?l=fallout-mods.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fallout-mods.blogspot.com/feeds/8119404586959594467/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://fallout-mods.blogspot.com/2010/04/5-best-fallout-3-graphics-mods.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/8119404586959594467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/515798142025281226/posts/default/8119404586959594467'/><link rel='alternate' type='text/html' href='http://fallout-mods.blogspot.com/2010/04/5-best-fallout-3-graphics-mods.html' title='The 5 Best Fallout 3 Graphics Mods'/><author><name>Jason Freemon</name><uri>http://www.blogger.com/profile/10588625340544322243</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_IFngnUXYXbI/S9hrCbxTo4I/AAAAAAAAACg/V_OkUJO1RJg/s72-c/Fallout_reanimated.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
